Download Parasite Eve 2 Pc Full Parasite Eve tells the story of Aya Brea of the NYPD on a case involving mass spontaneous human combustion, mutating animals, and the mitochondria revolution. Parasite Eve is both.It begins when Aya is attending an opera at Carnegie Hall.
Is one of the most famous video game in 1998 which has genre of action role-playing and survival horror. This game is developed and published by the same company, Square. Many important people has taken a part in making this wonderful game. The director of Parasite Eve is Takashi Tokita and the producer is Hironobu Sakaguchi. Yoshihiko Maekawa and Tetsuya Nomura has taken the role of its designer and artist, respectively.
Download picture style kevin wang. The writer role of this game has been given to the skillful Hideaki Sena, with the help of the director, Takashi Tokita. Yoko Shimomura also took a part in making this game as its composer. Parasite Eve Game System Requirements: Parasite Eve can be run on computer with specifications below • OS: Windows Xp/Vista/7/8/10 • CPU: Intel Core 2 Duo E4400 2.0GHz, AMD Athlon 64 X2 Dual Core 4000+ • RAM: 1 GB • HDD: 2 GB • GPU: Nvidia GeForce 7800 GT, AMD Radeon X1900 Series • DirectX Version: DX 9 Parasite Eve Gameplay Screenshot.
Square's Parasite Eve was an early experiment in creating a 'cinematic' video game. It looked fantastic, but its short length left some players cold. Square's honed their graphical skills over the course of several games--so why not give their modern-day series another go? Heroine Aya Brea returns, and several years younger, thanks to the retrograde aging effect of her personal mitochondria. She's left the NYPD and joined up with the Feds: FBI, MIST (Mitochondria Investigation and Suppression Team) division.
MIST is a top-secret, X-Files-like government bureau that deals with and covers up Neo-Mitochondrion Creature-related incidents. Ever since the New York episode, dangerously mutated creatures have been popping up all over the nation. Aya and a team of experts are the nation's first line of defense. Her adventure takes her from the Akropolis Tower in the heart of Los Angeles to the sandy wastelands of the Mojave Desert and beyond.
Seemingly isolated incidents start to form a pattern, and Aya begins to suspect a conspiracy behind the rise in NMC activity. If the original Parasite Eve was a traditional RPG with survival-horror elements, then the sequel is a survival-horror title with RPG elements. -style locales (complete with auto-map) replace RPG-style field maps. Control, as in most survival-horror titles, is now character-relative.
A large number of (often illogical) logic puzzles stand between the player and success; the sequel also places greater emphasis on the proper use of a 'key item' inventory. With all these gameplay changes, a totally revamped battle system should come as no surprise. Gone are the expanding wireframe spheres and breaks in the action. Gamers now shoot, reload, dodge and take damage in real time: Select your target and hope for the best. Aya's arsenal includes pistols, submachine guns, rifles, shotguns and even grenade launchers; more powerful weapons have effects such as splash damage upon impact. Unfortunately, the first game's extensive weapon customization system has all but disappeared.
More powerful weapons and armor are purchased using a 'currency.' For some foes, a shotgun blast to the head just won't cut it. That's why Aya has 'magic.' (They call it Parasite Energy, but trust us, it's magic.) By summoning the inherent power of her sub-cellular organisms, Aya can access eight separate 'spells.' These range from a directed energy blast and a radial shockwave to status/HP replenishment and a defensive shell.
Spells are unlocked by spending experience points earned in battle and can be upgraded several times with further experience expenditures. Is it an adventure-RPG or an RPG-adventure? No one knows for sure. Except for its sexy heroine, Parasite Eve II has little in common with its predecessor. Square's first neo-survival-horror game spawned from an unlikely source. Based on a mediocre made-for-video Japanese movie. The original was a problematic, but well-intentioned effort that took the prerendered background style of Final Fantasy VII, and packed it full of polygonal characters and monsters in a modern-day urban setting.
When we first met Aya Brea, she was a rookie detective (shyeah right!) in the 17th Precinct of the N.Y.P.D. Who found herself on the hunt for one Melissa Pearce, who would later become the twisted firestarter known as Eve. Fast forward two years later and Aya is no longer on the force. Instead she's part of an elite group (M.I.S.T.=Mitochondria Investigation and Suppression Team) of hunters whose primary goal is to track down the creatures (NMCs) this mitochondria Spawned and destroy them. This time around, Aya and company have ditched the RPG pretensions of the original game and gone straight for Capcom's bread-and-butter. While the name 'Resident Evil' will most likely pop up in most gamers' minds, PEII is more than just a rip-off. Through the use of Aya's parasite-powers, the game adds a certain level of strategy by giving the gamer a number of choices in battle: Attack with your equipped firearm, launch a devastating fireball, or conserve that parasite energy for an emergency healing session?