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Star Wars: Jedi Knight Academy Game Fixes, No-CD Game Fixes, No-CD Patches, No-CD Files, PC Game Fixes to enable you to play your PC Games without the CD in the drive.
Jedi Knight 2 & Jedi Academy Multiplayer NoCD/Fixed Exe's. They all miss an important factor and therefore should be nuked.
The multiplayer binarys (jamp.exe/jk2mp.exe) contain a custom protection which checks its data at runtime and computes a 4byte checksum. The game compares it to the original checksum. If the checksum is incorrect the client will recieve a CL_ParsePacketEntity() error midgame (based on a random timer). I have checked all the NoCD/Fixed exe's on GameCopyWorld for both games and none of them circumvent the protection. Heres some proof of the protection: Heres a list of the releases on GCW that dont bypass the protection in jedi knight 2/jedi academy multiplayer. * Jedi Academy v1.01 MP [ENGLISH] No-CD/Fixed EXE * Jedi Academy v1.0 MP [FRENCH] No-CD/Fixed EXE * Jedi Academy v1.0 [ALL] No-CD Patch * Jedi Knight 2 v1.04 [ENGLISH] No-CD/Fixed Update The rest appear to be single player fixes with loaders for multiplayer so im assuming they work providing they dont patch the memory before the CRC is done.